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Anyone tried integrating Unreal Game Sync for Plastic SCM?

I could not find any mention in official docs or forums of Epic exploring this idea, so came here instead.
Since many Indie studios prefer using Plastic over Perforce, I wondered if anyone here had tried to get UGS working with a Plastic SCM Depot rather than Perforce bindings? If so I’d be interested to hear any tales from the trenches, whether it’s a non-starter, or whether someone has successfully managed it, as I believe with some automation tools (time triggered overnight sync & deploy) on top it could be a huge time saver for lots of teams.