Anyone tried integrating Unreal Game Sync for Plastic SCM?

I could not find any mention in official docs or forums of Epic exploring this idea, so came here instead.
Since many Indie studios prefer using Plastic over Perforce, I wondered if anyone here had tried to get UGS working with a Plastic SCM Depot rather than Perforce bindings? If so I’d be interested to hear any tales from the trenches, whether it’s a non-starter, or whether someone has successfully managed it, as I believe with some automation tools (time triggered overnight sync & deploy) on top it could be a huge time saver for lots of teams.

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Not sure if this is still interesting for you but we’ve made our alternate tool to sync our Plastic repo with our builds public / open source.
It currently pretty tailored to our specific needs, but it is open for pull requests adding support for other storage solutions or alternatives to Jira etc.

It’s at GitHub - goalsgame/gamecure: Gamecure, open source

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Thanks… Will take a look and see if there is value in modding it