I have a Customizable Object using a Texture parameter that feeds into a Texture Transform, that drives a Texture2D parameter in the material.
At runtime, I load PNG images from disk (user-selected), import them, and assign them to the Texture parameter. This part works correctly and the textures apply to the character just fine.
The issue is when I scaling the texture down using the Texture Transform node. As the image gets smaller, it loses quality/resolution.
I’ve already tried adjusting Mip Gen settings, LOD settings, Mip Bias, Compression settings, different resolution images and it’s always the same. A 8k image at a low scale will look as bad as a 1080p.
I also noticed that in-editor the quality loss is much less noticeable than at runtime.
Anyone knows how to fix this issue?



