Ok, this is driving me insane as has been for a while! So it would be legit AMAZING if anyone had a solution…
So, going with the Adobe Fuse>Unreal workflow (i.e Fuse>Mixamo Auto Rigger>Unreal) I am getting this issue when importing in to Unreal where the rigged character downloaded from Mixamo only gives me 1 material slot when there SHOULD be 2 (skin & clothing) and any attempts to apply either material to that slot just gives out weird results as if there is no seperate mapping for the skin and the clothing…
Anyone else have this issue? Anyone know what a possible solution might be?
I will include 2 screenshots to show what I mean
Thanks in advance for any help