you can download plugin from github that was placed in this topic (post from nov 2023)
in function DecompressSoundWave (in OVRLipSyncEditorModule.cpp) I changed
if (SoundWave->InitAudioResource(AudioDevice->GetRuntimeFormat(SoundWave)))
to
if (SoundWave->InitAudioResource(SoundWave->GetRuntimeFormat()))
because of error.
and in OVRLipSyncLiveActorComponent.cpp I replaced the default name of device (found this advice somewhere in similar topic)
#define DEFAULT_DEVICE_NAME TEXT(“”)
also I replaced visems array to my skeleton, but not sure is it important
example project you can get from official meta site and regenerate to your project version. one thing to make it compile is described here
and the last thing I have discovered is to make it work in orher project I had to copy logic from demo’s livecaptureblueprint, that is covered by comment “Disable silence detection on Windows”. without this it didn’t work