Anyone get oculus OVR LipSync plugin working in UE5?

Hello, guys! I can’t get it work.

  1. I added ‘SoundWave->LoadingBehavior = ESoundWaveLoadingBehavior::ForceInline;’
  2. I added ‘AndroidPermission’
  3. I set '‘Force Inline’ to my WAV file (file size is normal, at least not the same for different audio files)
  4. I tried 5.3.2, 5.2.1, 5.1.1

I am still getting visemes zeroes. The only 1.0 at index 0 after audio is being played.
I am also seeing the following error after “Generate LipSyncSequence” command: “Failed to process frame: -2202” and “Can’t initialize ovrLipSync: -2204”

Do you have any suggestions? It’s killing me…

UPD

I placed the OVR plugin into my project folder, not engine… and it works perfectly now…

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