Anyone found a way to remove Oculus Home when using the Consumer Version Rift with Unreal?

Hey guys, having a little bit of a problem with the new rift.

When we use the CV1 on our projects, Oculus Home will pop up and tell us that the camera isn’t connected. This happens again if someone takes off the headset, it will pause and when you put it back on it will launch back into Oculus Home.
We’ve only had it for a day and it’s getting incredibly annoying and honestly, its a bit intrusive, especially as there’s no way to turn it off. We use the projects we create in Unreal to demo at shows where users may not be familiar with virtual reality so it is key for them to have a seamless experience with no interruptions.

Hopefully someone will have a solution to this.

Man, the more I hear about the Oculus CV1 the sadder I get that they sold to Facebook :confused:

Definitely something you’d want to be able to control, especially during development.
I hope that it is simply an oversight and will be fixed soon.
Else, yeah… Vive looking more attractive.

Done a little bit of reading and supposedly the store is built in athe a driver level for competition reasons. Hopefully they’ll realise how childish that is and fix their mistake. If that’s true of course.

I highly doubt it’s built into the driver level. More likely (I would need to double check), it’s running at the service level - which includes the loading/unloading of the driver as well. Agreed though, that the service and Oculus home should be two different processes.

It’s quite annoying and not the way I would’ve done it, but I understand why they want to use this approach. I’m hoping to see a saner approach from the Vive.

Oculus also gets a bit funny when you get rid of the sensor, have to restart my computer because it closes the Store when it can’t find it. Pretty annoying.

Go to Services in windows, find Oculus VR Runtime Service. It’s set to automatic by default. Stop the service and set it to manual. In the properties of the service copy and paste the location of the .exe and paste it into windows explorer so you can find and create a shortcut to this service on your desktop for when you’ll use your Oculus. After creating the shortcut, you need to go into it’s properties and at the end of the Target field, add a space and “-start”. This should keep it from automatically starting up. Run the service then the Oculus store shortcut in order to use the oculus. You need to restart your project if you do this while its open.