Anyone else excited with 4.5 Update?

Change what? lol

Am realy looking forward to the UMG improvements.
And Hot Reloading.
The fact that they say it will be the longest time betwen updates until now.
Am thinking we have much to look forward to. :smiley:

@: Any in-game fotage of running on UE 4 yet?

Oh that was about the dependency packages. I used those from the latest preview and while they worked, those ones published later on are the fitting ones. Of course :wink:

No issues, all is fine.

looked into a bit and submitted a change that takes Landscape lighting builds reduced memory required around 45% in that case. There’s still more work to be done though, so we’ll keep digging.

Yeah, making great progress with UE4, but I don’t wanna show it yet. Wanna progress more, before I showcase a bigger update :))

Probably when Vegetation (Lighting) gets more improved. Then I might drop a bigger update after that, but now… not happy with our current vegetation (which is mostly a UE4 “issue”).

So true, I have high hopes for UE 4.5 tough :slight_smile:

Same , I feel too ashamed of how our foliage looks to show anything. They look great in other applications though so I have high hopes for a foliage lighting model (although it have been requested for years back into UDK, so who knows when that will arrive?).

I’m with you… we need realtime fully raytraced / pathtraced rendering like Cycles / Vray / Mental Ray provide. Hopefully the PS6 or PS7 will have a quantum processor and that will be a reality. For now, we have to live in the real world and have rendering that can be done quickly.

Let’s ask them on the twitch about foliage improvements, or generally… it seems like any foliage related question gets ignored by Epic. Kinda worries me! It impacts a lot. Let’s not give up entirely :stuck_out_tongue:

https://forums.unrealengine/showthread.php?44419-Twitch-4-5-Check-In-Animation-Retargeting-and-More!-Live-from-Epic-HQ

when is the preview going up?

Heads up, at one point foliage improvements will surely come :slight_smile:

Yeah just hoping sooner rather than later, indoors is working pretty great but outdoors? It is a pain when you have to work on performance issues all day or trying to tweak or that in order to get stuff to work decently even on high-end hardware when all I want to do is to fill my terrain with various vegetation.

fwiw, orthogonal view options are now available in the BP editor preview. unfortunately it didn’t make the cutoff for 4.5, however they will follow in the next update.

enjoy! -.

I’d like it to crash less :frowning:
When the first version came out I had not a single crash, now it crashes a lot :frowning:

I cannot agree more !

And I have a new signature picture, yaaay! :stuck_out_tongue:

Foliage and landscape tools in UE4 are awful :frowning: Unstable, useless and have poor performance.

Foliage is the one thing stopping me moving to UE4. There just seems no good indie engine for outdoor games in nature:

CryEngine - beautiful vegetation but support/docs/workflows/bugs are chaos. The whole thing feels a trap.
Unigine - relatively expensive, apparently average performance and poor editor, no community.
Unity - price ok but poor performance and vegetation nothing impressive.
Frostbite and Snowdrop - very nice vegetation but not publicly available.
UE4 - nice editor and workflows, good docs, tuts, community, support but vegetation nowhere near CryEngine’s from 7 years ago.

Surely that’s incentive? People spend their lives in cities and indoors now, at least let them enjoy nature virtually.

Sooo, about that Linux support… anything at all happening?

Out of curiosity, what engine are you using at the moment?

And yeah, you are totally right actually, haha.

Yep. You will be able to build a Linux editor in 4.5 and it will be somewhat usable (with a lot of gotchas and rough edges).