My findings so far: buoyancy component on actors that have it already configured and working in non-async mode need the BuoyancyCoefficient & MaxBuoyantForce bumped up or they’ll sink. Does it happen because of different tick rate?
Next thing is WaterBodyOcean using GerstnerWavesAsset as WavesSource will derp and make actor just ignore the waves, it needs to be set to generator.
Lastly, for some reason actors tend to go to sleep after few secs… need to call WakeRigidBody on the parent on interval.
Anybody got their findings to share? Maybe will save some time other users.