Anybody tried buyoancy with async physics?

My findings so far: buoyancy component on actors that have it already configured and working in non-async mode need the BuoyancyCoefficient & MaxBuoyantForce bumped up or they’ll sink. Does it happen because of different tick rate? :thinking:
Next thing is WaterBodyOcean using GerstnerWavesAsset as WavesSource will derp and make actor just ignore the waves, it needs to be set to generator.

Lastly, for some reason actors tend to go to sleep after few secs… need to call WakeRigidBody on the parent on interval.
Anybody got their findings to share? Maybe will save some time other users.

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I have that issue, what do you mean by " it needs to be set to the generator." please? How can I do that?

when setting up waves on water body ocean there are two types of ‘waves’ to select from: data asset that is saved to disk and gerstner wave generator settings, directly on the actor