I have the same problem but I have 8 gb of ram…Imediatly after I host a game and from the second opened pannel in ue4 I join a sessions the Engine crushes. What shuld I do?
after I open back the engine, this is the log:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: SRandInit(1280953694).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
LogStats: Stats thread started at 0.052309
LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
LogInit: API Version: 2758231
LogInit: Compiled (64-bit): Feb 18 2016 15:47:04
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.10
LogInit: Command line:
LogInit: Base directory: F:/Aplicatii/UNREAL_ENGINE_4.10/UE_4.10/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.32
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoice:Warning: Failed to initialize voice interface
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-DM6155E
LogInit: User:
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =3.612235 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 58.27 MB used, 58.27 MB peak
LogMemory: Process Virtual Memory: 55.72 MB used, 55.72 MB peak
LogMemory: Physical Memory: 3492.24 MB used, 8134.27 MB total
LogMemory: Virtual Memory: 370.38 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for (‘ro-RO’) exist, falling back to ‘en’ for localization and internationalization data.
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 750 Ti (Feature Level 11_0)
LogD3D11RHI: Adapter has 2017MB of dedicated video memory, 0MB of dedicated system memory, and 4067MB of shared system memory, 1 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4067MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogD3D11RHI: !Direct3DDevice
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is -24 characters bigger than the processId version
(C:/Users//OneDrive/Documente/Unreal Projects/Eliberate_the_fortun/Intermediate/Shaders/WorkingDirectory/4508/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/A43CD225422595E4C568769840C5DE92/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 41MB
C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users//OneDrive/Documente/Unreal Projects/Eliberate_the_fortun/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file
C:/Users//OneDrive/Documente/Unreal Projects/Eliberate_the_fortun/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0109 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 29059 objects as part of root set at end of initial load.
LogUObjectAllocator: 6386160 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 41MB C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10
LogAnalytics: [UEEditor.Rocket.Release] SetUserId ||
LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory ‘C:/Users//OneDrive/Documente/Unreal
Projects/Eliberate_the_fortun/Content/’ took 0.10s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users//OneDrive/Documente/Unreal
Projects/Eliberate_the_fortun/Content/GAME/LEVELS/MainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000002359ED8E160
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 101.864ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 0.755
LogCollectionManager: Loaded 0 collections in 0.001981 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users//OneDrive/Documente/Unreal Projects/Eliberate_the_fortun/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users//OneDrive/Documente/Unreal
Projects/Eliberate_the_fortun/Content/Developers//Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users//OneDrive/Documente/Unreal
Projects/Eliberate_the_fortun/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0059 seconds. Added 1913 classes and 346 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0011 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 9.29 seconds (BP compile: 0.19 seconds)
LogSteamController: SteamController is not available
LogOcInput: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x572 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 5.2437 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000025 seconds (updated 0 objects)
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogSavePackage: Save=61.220821ms
LogSavePackage: Moving ‘C:/Users//OneDrive/Documente/Unreal Projects/Eliberate_the_fortun/Saved/MainMenuC100900841CCBA10E88BB79046B1F4F3.tmp’ to ‘C:/Users//OneDrive/Documente/Unreal Projects/Eliberate_the_fortun/Content/GAME/LEVELS/MainMenu.umap’
LogSavePackage: Total save time: 96.581481ms
LogSavePackage:Display: Finished SavePackage C:/Users//OneDrive/Documente/Unreal Projects/Eliberate_the_fortun/Content/GAME/LEVELS/MainMenu.umap