I’m using 3d UMG widgets in my HUD.
I have a Circle dof post process volume the camera enters when the player goes underwater.
Unfortunately 3d widgets are getting blurry underwater.
Are there any kinds of hacks I can do to make it so 3d UMG widgets are completely unaffected by post process?
I spent a couple hours trying to make them not get affected (by parenting the UMG widgets to a different camera, that was out of the pp volume) but it didn’t work.
Any info would be much appreciated. Even telling me it’s impossible, would be awesome. Thanks!