Hi - is there a way to view the vive chaperone bounds in editor mode so that they can be used as a guideline or reference to design the environment around ?
Anyone !? (Happy New Year)
Not that im aware of. However, i would grab the Chaperone bounds from the Chaperone component and do a foreach and spawn some dummy actors at those points ie. on construct, to see where they are.
Thanks Jonas - I understand what you mean except for “on construct” - is this a blueprint node ?
yes it or use begin play event