Any way to Render or Update a Screen Space Widget when it's not being looked at?

Hi Everybody,

I’ve been trying to find a way to update a Screen Space Widget that I have attached to an item in my inventory screen. Currently the widget are always visible but have their opacity set from 0 to 1 when the inventory is “opened”. When I “open” the inventory I’m switching form the Player’s camera to a camera overlooking a 3d grid based inventory screen.

The UI is updated properly when this screen is opened but if I haven’t looked in the direction of the inventory UI before I open it, I can see the moment it updates, flashing from one number to the next.

World Space Widgets with Tick when Offscreen Enabled are a potential solution to this but they unfortunately look a lot worse in comparison. If there’s a way I could get them looking as good as a Screen Space Widget, I could go this route.

Any way I could convince the engine that these widgets are being looked at? Would re-creating the UI widgets be a method that works? Currently the widgets are set up as children of the ammo object. I suppose one method would be to parent the entire inventory setup to the Player so it’s always in front of their view but I feel like that would be kind of impractical and dumb haha

What do ya’ll think?