Any way to render a Cube render target render to plane. Like the detail view?

Hey, bit of a weird question, but I am just wondering if there is anyway to render the cubemap render target direct to a plane so it looks the same as when you are in the render target details.
I have had a little bit of luck with a custom reflection vector but it appears to zoom into the middle of the image at an angle.
It will be for updating every frame in engine so simply saving it out static wont work for us in this case.

Thanks a lot for the help.

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I would like to know how to do this as well!