Hi,
I have a modular character setup.
There are no visible seams when there are no morphs applied however when I apply morphs I get a visible seam where the modules join together.
Recomputing tangents doesn’t seem to fix it.
The only thing I’ve found that removes the seam is to use the LinearBlendSkin_Morph deformer graph however, this messes up the lighting/shadowing on the character when the morph is applied.
Is it possible to remove this seam?
As there is no seam before the morph is applied I don’t think the issue is with the vertex normals.
It appears to be related to the morphs,
Any advice on how to remove this seam would be most appreciated.
Thanks