Any way to reduce the ray traced translucency noise in UE5?

I enabled raytraced translucency through the PostProcess volume, I love the result in terms of realism, but it’s very noisy.
Changing the amount of rays/samples doesn’t really change a lot is there any way to reduce the amount of noise (or a some post process denoiser)

Did you ever find a solution? I have the same problem. No matter how high I crank the samples, the noise doesn’t go away