Hi folks,
let’s say I have a gradient (or general greyscale texture) where darkest pixel is above 0 and brightest pixel is below 1.
Is there an easy way how to “normalize” or “re-map” the gradient to cover the whole 0-1 range?
If there is no easy way, is there some hard way?
Thanks.
Edit: By normalize/re-map I mean something you would do in Photoshop via Levels tool to make use of the whole range of the current bit depth.