As per the subject, is there any update on the recommended way to ignore known warnings in Horde in UE5?
The most up-to-date information I could find is at [Content removed] which mentions UE-273855, however, https://issues.unrealengine.com/issue/UE\-273855 doesn’t appear to be public.
Thanks in advance
Hello, can you describe the logging that is generating the warning? Would this be coming from UE, project code, or external tooling?
Hey Josh, in this specific case the warning comes from a console SDK, but we have had cases of warnings coming from UE as well in the past.
In our UE4 projects this has not been a problem as we have always managed to silence any warnings we wanted via the IgnorePatterns.txt file.
Would you consider “hooking up” that logic/file to the current structured logs system in Horde? Is that feasible? Any reason for not going down that road?
Thanks for looking into this
I’ll have more bandwidth next week to look into this, and evaluate how we can push this forward.
Just a note: This is indeed in my queue, experiencing heavy volume
I went ahead and resurrected the feature for UE5 and also improved it so that it can be defined per project as well as in the configuration. It will be included in the 5.8 release, you can preview the documentation for it here: https://github.com/EpicGames/UnrealEngine/blob/ue5\-main/Engine/Source/Programs/Horde/Docs/Config/BuildHealth.md\#ignore\-patterns