I recall UDK had training materials about baking scenes (lighting/textures/etc.) for mobile platforms. Are there any tutorials about baking (non)directional lightmaps with (and without) specular component in UE4 ?
Also wondering if there is a way to not author normal/spec maps when deploying to mobile/VR as norm/spec already baked into directional lightmaps anyway (so having only diffuse and emission maps would save RAM and drawcalls).
That’s what I did, I didn’t have to do anything special at all, the materials and lighting looked pretty much the same except more compressed. I don’t think you can remove your normal/spec maps after building, I would imagine it wouldn’t render correctly.
I don’t think it supports non directional lightmaps though, in UDK that was the Lightmap Specular option which I don’t think is there anymore.