Hello!
Is there any tutorials or advices about designing a client-server architecture for an MMO game with UE4 (as a client)?
The key parts are:
- lot of players (both – in game at all and on a single map at the same time)
- easy scaling (to run on multiple hardware servers)
- no instancing – all players are in the same world
What is most interesting to me – should I use UE4 for a server as well, or it’s also possible (with no big issues) to build server different ways/technologies and just talk with clients via UDP (for example)?
Thank you!