I need some help with VR optimization in UE5
currently, I tried
- Forward Rendering
- Fixed Foveated Rendering
- Mobile HDR
- MSAA
and also when there is a fast-moving object, it jitters a lot. Is it a problem of TSR?
I need some help with VR optimization in UE5
currently, I tried
and also when there is a fast-moving object, it jitters a lot. Is it a problem of TSR?
Hello!
Optimization is a very big topic in everything that is 3D graphics. Could you be more precise? From the category of your question, I am assuming that you want to optimize a pre/rendered scene in Unreal?
Unreal has a very precise system to look at optimization details from the Viewport. Where you can see the optimization of lights, shaders, complexity of 3D models, sizes of lightmaps and lots of other details.
I leave you a link to the documentation on these topics:
But if you want even more information, I leave you another link this time to the documentation page of what refers to optimizing, there is a lot of information about it:
I hope some of this info helps you!