I´m looking for some guidance in setting up a full body traked character with Vive Trackers and the Vive, I have plenty of experience in character animation and rigging, and I have some experience with game/app development in UE4, but I´m a bit noob in the part related to characters inside UE4, so some guidance on how can we recreate this is very welcome!
I already knew that, but that is for Unity, I mean for Unreal Engine, the programming, skeleton structure and way of work with it and many other things are completely different from UE4, so I mean for UE4