It would be good to have a good starting point for our artiest to start with other than the document
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It would be good to have a good starting point for our artiest to start with other than the document
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Other documentation is dependent on your pipeline and what tools you are using to generate and animate your faces. But, no there is not much further documentation other than this or the metahuman animator documentation that we have.
What does your pipeline look like?
Dustin
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Hi, Dustin,
We currently have two solution for facial animation:
Best,
Sun
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Understood.
Yeah, that document is the only documentation we have on the methodologies we use. For the metahuman rig, it is essentially the same except there is a node that is unique to metahuman that we pipe all of the animation curves through and ML tuned pose data called RigLogic. You can find out more about this from the animating metahumans in sequencer.
Ultimately, whether your using metahuman, or your own setups, following the conventions listed will allow you to drive different poses via curves.
Dustin
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