Any registered input trigger will block any and all actions from the binds of previously registered input triggers

Summary

Despite the recent patch that fixed Input triggers being permanently registered, there is now a new issue that causes player inputs to be completely overridden any time an input trigger is registered to the player.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Register an input trigger to a player that requires “Register only” and give it a bind to use (Ex.Shoot). Unregister the player from that device and apply a new input trigger that uses a different bind (Ex. Jump)

Expected Result

The input trigger that is not applied should not override any and all instances of the bind. The input trigger for (Shoot) is unregistered, which should allow the player to shoot, even if another input trigger for a different bind is registered.

Observed Result

Any registered input trigger will block any and all actions from the binds of previously registered input triggers

Platform(s)

All

Island Code

6100-3067-4349