Any reason why UE-31105 will not be fixed?

In orthographic camera mode, lights will not render if a certain distance away from 0,0,0.
Details found here Unreal Engine Issues and Bug Tracker (UE-31105)

I was wondering why this issue is listed as won’t be fixed? I can’t find a workaround anywhere except for switching to a perspective camera, which I really want to avoid.

The workaround I found that works right now is to enable ForwardShading inside the project settings and then balance the ortho far and near clip depending on your camera distance.