Specificly im working on like operating system in unreal engine but when im adding children (folders/files) in file manager i get massive performance hit (go from 150fps to 60 fps if theres 35 folders and to 30fps if theres 55ish folders) i was checking i removed all binds events and replace them with function that get triggers when they need to and i dont use event tick for anything so is there any idea to what i cloud do to minimaze performace hit