@Chosker. In retrospect, Apex is a process hog, perhaps it would not be used real-time, but at design-time to generate mesh shape/contour and deformation information for animation playback. The use of optimizations such as Level Of Detail, PBR Materials, etc would be applicable. What I visualize is a in-game Marvelous Designer-ish Editing System and with latest processing power, I believe its totally feasible.
@Nicolas, looking good. I’m also learning/designing a GUI with the UMG Tutorial. The Tutorial doesn’t mention Sliders:( I desire to use them for modular morphing meshes to assemble melee weapons, furniture, doors, and props. I’ll most likely simulate a slider with mouse scroll wheel. BTW, I have no idea how to get a morph-able skeletal mesh into UE4 and control the morph. Do you have any Tutorials on this?