I managed to run a build on a Pixel. It took a looooooong time troubleshooting all the package failures I was getting (seems there are issues as well with some plug ins like the Substance one, and the Google VR one depending of what packaging options you chose…well it’s complicated but now I can help others if needed at least ;).
I also opened the VR exemple by Epic but the packaging fails as well and there are error on BPs so I’ll just try and use it next to start setting up a semblance of controls.
The thing that bothers me the most now, if that I haven’t found a way to preview the game from the Play in editor VR sim that now shows in the launch bar. Sure it displays on my monitor, but no luck making it appear on the actual phone + headset. It’s like the signal just doesn’T go though, and I haven’t found any hint at all on the internet… so everytime I wanna test I have to package the whole thing. There has to be a way…if anyone actually know how to do that, it’d be quite the relief.
So bottom line, the main function of launching it as an app works, but you’re right in saying that Google totally relies on Unity and Unreal’s docs, which I followed and are ok for a quick start (although not up to date).
Still I find it pretty exciting and will continue to dig it up.