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Any idea what causes this?

So I went a long time without building my lighting. I finally did and found that my floor was getting this weird glow shine thing. It’s supposed to be a grass/dirt material.[SIZE=3](i think its the one from the starter pack)[/SIZE]

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-disable specular -> add a constant vector with a value of 0
-disable roughness -> add a constant vector with a value of 1

When you dont want to disable it -> add a reflection capture actor + a skylight

After that we know if it’s probably because of the material :slight_smile: