I’m curious about how to go about creating the effects seen here.
In games like Deadlight and This War of Mine they’ve got this funky black effect that is mostly used to hide the cutaway portion of walls and floors. They’re in total darkness and not affected by any of the lights in the scene. They’ve also got this slight blur going on so the edges of the shadowy areas seem to bleed out a bit.
I’m guessing the blur is some kind of dof effect going on, right? But how would you create the shadowy areas? It’s not a texture far as I can tell, they’re completely unaffected by lights and as I’ve spotted the same effect on tons of objects (especially in Deadlight), not just walls and floors. I’m a bit stumped, I don’t see how they did it.
Can anyone clue me in?
Thanks a lot