A few weaks ago I tried starting a proiject as c++ but, whenever it would create the project, It would crash UE. So I instead started Blueprint and decided I’ll change to C++ later. I had a plugin that had to be rebuilt for UE5, it took several miserable hours just changing random things in my engine folders to get it to build properly. I was successful at the end but now I’m at a point where i need to convert my main project to C++. I made a backup, and proceeded to create new class and build project from VS 2022. The build would fail every time. Here is the error.
E:\Program Files (HDD)\Epic Games\UE_5.0\Engine\Build\BatchFiles\Build.bat" CS5Editor Win64 Development -Project="D:\Backup\Programming\Active Projects\CS5\CS5.uproject" -WaitMutex -FromMsBuild" exited with code 6
I had another error saying the plugin I rebuilt and worked completly fine said it was not compatible but still worked. But I don’t know if thats what’s causing that error. I tried using the backup on my laptop which had a fresh VS and UE5 install, but i got 300 errors and like 2000 warnings, just worsened things. Why is C++ so broken with UE5 and VS 2022? I’m stuck on my project now I can;t go on without being C++ really, other than working on maps on other Uprojects.