let’s be honest. a console release is not as easy for an indie as you think. you need atleast a development unit to debug your game and pay sony and microsoft for the entry into their gaming shop “ecosystem”.
in general 120 fps on consoles is only achieved in performance mode (1080p) with very limited shaders and settings. you can google the list of games that support 120 fps, what that looks like and if it is truly stable 120. the latter is which you may not get. there is usually always fluctuations in fps. unless your game has graphics so low that it consistently produces more fps then 120 and is simply limited to 120 output.
the rest is just gamedev and artist work. make game and make it look good. how much of it you can do? you have to fill in some requirements for a “solo” project. i’ll not shatter your dreams tho. get some good 3d graphics done and you should be fine. you obviously have the coding background.
shameless self plug? wth. those videos don’t even help, really. just disguised rants about things wrong with unreal and other engines. get the source code, improve it, test it and create pull requests. can you do that? just posting videos for yourself won’t fix anything for the greater good.
i bet next video is gonna be another “how bad TAA is” rant. huh?
also… do you have a released console title? cause… you know console architecture is a lil different than pc. this is optimized down on the metal.