In normal use of UE4.16, it works fine. However, after playing and quitting the VR preview it’s like the editor is in some danger zone where a crash could occur at any moment. I’m having trouble finding cause/consistency. I’m using an Asus - ROG GL502VM 15.6" laptop. Below is the crash report that’s auto-copied to my clipboard.
"Fatal error: [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 327] SwapChain->ResizeBuffers(1,SizeX,SizeY,RenderTargetFormat,DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) failed at D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:220 with error DXGI_ERROR_INVALID_CALL, Size=678x173 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018)
KERNELBASE.dll!0x000000004F879D98 UE4Editor-Core.dll!0x000000001187AFFE UE4Editor-Core.dll!0x000000001169249B UE4Editor-Core.dll!0x0000000011620849 UE4Editor-D3D11RHI.dll!0x00000000F8278C65 UE4Editor-D3D11RHI.dll!0x00000000F8271447 UE4Editor-SlateRHIRenderer.dll!0x00000000F8037F7C UE4Editor-SlateRHIRenderer.dll!0x00000000F804DFB8 UE4Editor-Slate.dll!0x000000001616347A UE4Editor-Slate.dll!0x000000001612AB80 UE4Editor-Slate.dll!0x00000000161897B2 UE4Editor-Slate.dll!0x0000000016188A55 UE4Editor.exe!0x00000000AC5DED59 UE4Editor.exe!0x00000000AC5CF0B0 UE4Editor.exe!0x00000000AC5CF12A UE4Editor.exe!0x00000000AC5E0CF9 UE4Editor.exe!0x00000000AC5E25F7 KERNEL32.DLL!0x0000000050172774 ntdll.dll!0x0000000052570D51 ntdll.dll!0x0000000052570D51 "
I don’t have any issues running other VR software or even packaged versions of the game. Only when using VR preview in editor do I have issues. Any thoughts on what could be causing this and/or what I can do to avoid this?