Any actor setup with sequencer is not conforming to world streaming settings

Summary

After 36.0 update there has been this major issue with sequencers and world streaming.

The meat and potatoes are this…

If you have an actor connected to a sequencer to show/hide using the visibility option or scale in the level sequence this actor does not conform to world streaming.

On the actor itself if you disable world streaming it should always be loaded ???

What its doing instead is treating the actor as if its being streamed and this is causing the issue.

I have a simple mushroom mechanic and i couldnt work out why it wasnt working all the time and sometimes it would.

After many hours i worked out its all to do with world streaming and the player initial spawn position relative to the actor in question.

I have put a bug fix in currently for my mushroom mechanic which is if the player enters a volume it gets the time goes back 1 second then then plays it and this will make the actor visible when complete as the player is within the loading range.

Now the bad part for me is i have 2 full crop systems and since the update they act like the mushroom setup but this is abit more complex/amount of sequencers to be trying to bug fix a issue which i believe wasn’t present prior to 36.0

I will show videos soon but note i can replicate this 100% every time

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

I will take a snip of the settings but basically make a sequence and have world streaming on and be outside the world streaming range when the sequence is complete

Expected Result

It should always be visible as on the mesh itself streaming is disabled

Observed Result

Its all gone to pot since 36.0 ngl

Platform(s)

pc

Additional Notes

I will post snips and vids soon

Snip of world streaming circle

A = Mushroom place
B = Farmhouse (Just on the edge of the load range)
c = Loading range dia

I was rec a video but its taking 10 minutes to get in a private island code :frowning: why is everything broken

I’m frustrated so i will finish the report tomorrow

Video 1:

This is showing how the mushroom is setup and the sequencer setup…

Video 2 is spawing initially on the outter edge of the load range then spawning in the area/load range

Both have no volume bug fix enabled. I have commented it out to show the issue…

Video 2:

As you can see spawning on the edge/outside of the load range the mushroom isnt rendered.

The button i press is resetting the sequence as stated above it goes back 1 second and plays it.

When spawning in the range it will always work in game regardless if you go far and it completes then you come back.

Its something to do with where the player initially spawns in the world relative to the actor in question.

Next Video is with the volume bug fix on…

I also showed the issue without sequencer direct so normal actors in the world also have this issue only outside this initial spawn world streaming radius.

With my game i have 2 crops and 1 mushroom plot all at different locations so the player will always be out of load range for something and the mushroom issue around the map when hitting it and its still got collision when its hidden ect is also a bug.

Private island code with volume bug fix enabled…
9235-0337-2446
Private island code with volume bug fix disabled…
4244-1099-9108

If you need any other info please shout up as this is breaking my game

@Max.Chen Could you look at this please :slight_smile:

I can replicate 100% as stated Also i have listed the private codes if epic is able to wonder in and out of islands ect

ref to the other report i made for just normal actors

Problem 2 in this could be related

I can repro it 100% on this setup so this is a good tester for epic to find the issue

The team is working on a fix for a future update.

1 Like

Could this same issue affect guards when a player isn’t close enough to them? I’ve realized since the recent updates they are basically frozen in place until a player is within 150-200 meters. I’m pretty new to uefn so I’m not sure if this is the same issue but I figured I’d ask

No sure there is something drastically wrong with world streaming and player initial spawn and so many things are linked to this so maybe it could be

FORT-924623 has been ‘Closed’ as a duplicate of an existing known issue.

Did this streaming issue get fixed for you with this last update? I’m trying to figure out if I’m alone with the similar guard navigation issue that I’m still dealing with.

havnt been on the map tbh so i wouldnt know i gave up on it until they say its fixed