Anti-aliasing TSR ghosting translucent material problem

I have simple planes(yellow circles) facing camera connected by blooming cylinder spline meshes(blue lines). Planes have a surface unlit translucent material with a bit of emissive color. The planes’ bloom effect is created by material with simple translucency lerping from 1 to 0. Spline blue lines have opaque blooming material.

The issue arises when moving the camera around it with TSR on. It causing a strange ghosting effect on my planes’ bloom and on all numbers which are displayed on the plane. This ghosting effect persists when setting the translucency to 1. When switching the material to masked/opaque or using FXAA, the ghosting disappears.

First GIF - TSR, second - FXAA.

Also on the first GIF(TSR) you can clearly see black central numbers(23) bending at the eng of GIF animation when I move camera towards and backwards the plane.

If nothing is moving TSR gives normal result.

FXAA looks normal but there is too much stair-step effects on blue spline meshes.

Also I have camera FOV 5 degree, but switching it to normal 90 cause no effect on ghosting effect.

Any thoughts how to fix TSR or make FXAA less stair-steps effect?


tsr
fxaa