Anti Aliasing seems to offset my animation in Movie Render Queue

Rendering with movie render queue, when I add anti aliasing to my scene the framing and position of the object in the viewport is not translated to render. It seems like the animation is playing at a different rate. I have covered sensitive data but screen shots show the problem. I have stripped Movie render queue settings to basics to try and fix this issue.
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Do you mean AntiAliasing Method or just samples in general. Temporal Samples will tick the engine forward. So in your case it is splitting the frame into 32 pieces, rendering each one, then blending them together to give you motion blur. I have never seen this offset animation unless you have bad data in your subframes in sequencer.

Another thing to consider if that Game Overrides has an effect on your render even if it is not active/visible in the UI. Enable it and then disable it. Game Overrides is forcing LODs and things that could be the source of this issue.

Thank you for the reply, Its the temporal samples that are affecting it. Anything higher than 1. How would I be able to tell bad data in subframes in sequencer? I have tried enabling and disabling game overrides and nothing has changed.

Disable the magnet button in Sequencer and step through your sequence. Should let you see the subframes.

I have had a look through the sequence and can not seem to see anything unusual. Do you have any other ideas? Been on this for a week now haha

There is something moving the ship when the engine ticks. Is there any physics or game mechanics?

There are some simple niagra simulations for contrails and jett engines attached to the jett.

There are also a lot of cloud volumes in the scene although not sure if that effects anything

I may also add the jett is animated along a camera rig rail.

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