Rendering with movie render queue, when I add anti aliasing to my scene the framing and position of the object in the viewport is not translated to render. It seems like the animation is playing at a different rate. I have covered sensitive data but screen shots show the problem. I have stripped Movie render queue settings to basics to try and fix this issue.
Do you mean AntiAliasing Method or just samples in general. Temporal Samples will tick the engine forward. So in your case it is splitting the frame into 32 pieces, rendering each one, then blending them together to give you motion blur. I have never seen this offset animation unless you have bad data in your subframes in sequencer.
Another thing to consider if that Game Overrides has an effect on your render even if it is not active/visible in the UI. Enable it and then disable it. Game Overrides is forcing LODs and things that could be the source of this issue.
Thank you for the reply, Its the temporal samples that are affecting it. Anything higher than 1. How would I be able to tell bad data in subframes in sequencer? I have tried enabling and disabling game overrides and nothing has changed.