We are working on porting a test level of a project to the Oculus Quest and while we have gotten things to run smoothly the anti aliasing still does not seem to be working reguardless of the settings.
The edges on everything in the scene are still jagged and flickering. I’ve seen others post about this in the Oculus forums but have not found an answer yet.
Hello,
Same problem here. The support indicated me that MSAA4X was forced on the Quest. Not sure if it’s really enabled but everything is aliased in the HMD.