I need to anti-alias my render target that I’m using in material to make the background transluscent and show it in widget. As I know Anti-aliasing works only with final color and I can’t do that, because I have to have my Alpha chanel to cut out the background.
I read a lot of topics about this and all of them seems to be unsolved or unanswered, but maybe somebody knows the solution or some workaround with distance field or smth?
add a half pixel offset to the uvs, so… the texture filter samples inbetween and “blurs” the edges.
How can I do that? I’m sorry, I’m new to this.