When viewing my project through the vive there are very distracting distortions on any fine lines/edges on any meshes that are further away from the camera. The best way I can explain it is the anti-aliasing does not seem fine enough and causes glitches in the display. I have it set on its highest setting (3) using the console command sg.antialiasing
I feel like it is probably a limitation of the display itself, on a lower screen percentage setting it is not quite so prominant due to the blur but obviously I want SP to be as high as possible - I am using between 200-300 with no problems in performance. Looks great apart from the edges/fine lines (using a gtx 1080)
Anyone know of any tricks/workarounds to get smoother fine lines on distant objects?.
Thanks in advance