So it seems like on the mobile preview the AA is working. But why it doesn’t work after packaging to mobile?
And the game is very smooth without lagging. The FPS is around 40.
Thanks
“MobileContentScaleFactor” can greatly affect optimization and fps. I recommend the command “sg.antialiasingquality” instead. 0 is the lowest and 3 is the highest. You can make necessary postprocess adjustments with similar commands such as “sg.shadowquality”,“sg.texturequality”.