I have an issue with my ground material flickering at far distances from the camera.
It seems to be Anti Alias related.
If I go to Settings> Engine Scalability Settings > Anti-Aliasing and change the level from High to Medium the flickering is only visible when I move the camera.
If I switch up to High the flickering is always viewable.
Also if I switch the Anti-Alias type from Temporal to MSAA or FXAA in Project Settings the flickering is less but doesn’t go away.
The only way I can stop the flicker is if I turn off Anti-Aliasing altogether.
I am using an ExponentialHeightFog actor with a Directional light.
Can anyone suggest further troubleshooting steps?