EDIT: I actually discovered that it’s fault of an oerlapping with an actor. The player is costantly overlapping this actor cause it cover the whole map. The problem is that I need the player to costantly overlaps it…
As I wrote in the title, I’m making a map on Unreal Tournament Editor, problem is that, when I try shooting with standard weapons, the bullets don’t even appear in the game, but I can see through the actor list, that they exist, but, after a second, they get destroyed.
I found this similar topic: Why are destroyed actors in the scene outliner? - Programming & Scripting - Epic Developer Community Forums
Someone there asks to tell if that thing would persisted even after 4.7, and well… …it still persists.