Ansel discarding postProcess and DOF on 360 images

I’m moving my first steps with UE4 and I’d like to ask some clarifications and help for using Ansel to capture 360° images. It seems like it’s discarding all postprocess and DOF effects, so the final result isn’t appealing as it should be. Has anybody been able to overcome to this? Perhaps editing or modifying BP’s somehow (which I know really little about)? Thanks for any help.