Another Work Around For Get All Actors Of Class?

you beat me too it but heres an answer anyways. you could have an event such as begin overlap, then take the other actor and cast to the players class to ensure its a player overlapping and not a random object. then you can get the controller and cast to player controller, we do this instead of getting player controller so that it is more adaptable and can be used with many players easily. then you use a set view target with blend and have the new target just be self. you can also repeat this process for end overlap and set the new target back to the player.