Greetings,
I have the problem, that my streaming pool is always 0, but the required pool is 50mb.
The warning onscreen, shows me that the texture pool is 50mb to high.
But the poolsize is 5000mb.
How is that possible?
I re-activate the texture streaming in the project settings and used to hardcode the streaming pool values in the ini.
But the max poolsize is correct, but it doesnt use it.