Annoying reflection issue UE 5.4

Apparently the reflection of rect lights are not properly rendered with the deferred render mode.
If an object is placed between a rect light and the camera, the light is reflected in a bad and not correct way.

I have attached a short video to explain the problem.

The top video is a render done with the path tracr, the bottom one is the same video rendereed with the deferred render enable.

How can i achive the same reflection quality of the pat tracing with the deferred render?


thanks.

Anyone who knows how to solve this ?