Announcing Section 5 of Survival Game - Networking your game

I have started something for melee in the zombie code, this was grabbed from implementation in one the punching tutorials on the wiki:

https://wiki.unrealengine.com/Introduction_to_Third_Person_Blueprint_Game_-_18_-_Animation_Blueprint_Punching_Setup_in_UE4

With melee using collision volumes sounds like the most accurate approach, using begin overlaps to let the animation pass through visually, but still register the “hits” to apply damage.