Section 5: Networking your game.
UPDATE: Wiki Docsare now available for this section!
We’re announcing the fifth section of the survival sample game today! The documentation will be available in about a week, in the meanwhile you can follow the progress by downloading the project through at GitHub.
**Features **of this section include weapon improvements such as reloading and accuracy. Zombie damaging attacks and movable items to make the environment more dynamic.
The documentation this section will focus on replicating data between server and clients to network your multiplayer games.
Known Issues as of section 4
- Rifle impacts never despawn.
- Weapon rays are calculated from camera center instead of weapon, causing issues when enemies are close and a difference between server and client FX.
- Bullet trail moves to 0,0,0 in worldspace.
- Physics simulation is choppy on clients on dropped items.
UPDATE: Wiki Docs are now available for this section!