Hi, I’m having trouble making ground texture showing clear in oculus Quest 2.
the texture started to mipmap down to be blurry.
if I turn off mipmap or lower bias to force clear, images start to have anti-alias issue, and “swimming” around
Is the solution relies on anisotropic filter? I could not find a way to change settings for that for VR package.
anyone have encountered the same issue and could shine some light on how to make texture showing up clear and anti-aliased?
best regards.