AnimTrail Emitter - smooth shapes/reducing corners

Hey all. In playing with animtrails for the first time I’m running into an issue where I get rather “sharp” edges and not the smooth fluid curve I would like. tesselation settings have helped a tad, but I’m still far from a perfect curved shape that I’m after. Here’s what I’m running into:

417980b484453ea53d6d9e2ad26c26d110768724.jpeg

Here’s a wireframe which also shows a seperate issue where the beginning of the trail isn’t tesselated the same as the rest of the animtrail which causes some bad texture stretching in that area:

ee8864dbee3834ff2e06e24182b2fd227bee5781.jpeg

An example of what I’m wanting can be found in something like wildstar (super smooth curves):

The actual animation I’m using is very quick so I know that’s a factor, however most games I’m looking at seem to have that same quick movement, but are getting nice silky arcs. Any thoughts? Would delving into non-linear blends for the animation be something that would help? Animation Blend Modes | Unreal Engine Documentation

Figured out a temporary fix… if you slow down your animation by, say, 4x in maya, bake that out and then import into UE4, you then set the animation to play 4x as fast in Ue4 and it will see the “sub frames” and give you a smooth result. Still, not ideal, any thoughts on other ways to do this would be awesome!

97a0583343f50cfca919fd8b3f147ef465fe9327.jpeg