Hey all. In playing with animtrails for the first time I’m running into an issue where I get rather “sharp” edges and not the smooth fluid curve I would like. tesselation settings have helped a tad, but I’m still far from a perfect curved shape that I’m after. Here’s what I’m running into:
Here’s a wireframe which also shows a seperate issue where the beginning of the trail isn’t tesselated the same as the rest of the animtrail which causes some bad texture stretching in that area:
An example of what I’m wanting can be found in something like wildstar (super smooth curves):
The actual animation I’m using is very quick so I know that’s a factor, however most games I’m looking at seem to have that same quick movement, but are getting nice silky arcs. Any thoughts? Would delving into non-linear blends for the animation be something that would help? Animation Blend Modes | Unreal Engine Documentation