I have a plugin that has custom animation blueprint nodes. This works great in 4.12, but in 4.13.1, this line (and any similar) give me errors
void FAnimNode_DataStream3::Initialize(const FAnimationInitializeContext& Context)
{
USkeleton* skeleton = Context.AnimInstance->CurrentSkeleton;
....
Any time I call ‘Context’, it errors, with:
FAnimationInitializeContext& Context, pointer to incomplete class type is not allowed'
What has changed in the code with this version? What do i need to do to get it running?
Thanks!